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History & Fun Facts

Kung-Fu Master (1984)

by Jayde SheLion on Sep 11, 2026
Kung-Fu Master (1984)
In 1984, Irem’s Kung-Fu Master (known as Spartan X in Japan), released in North America through Data East, took players on a simple rescue mission which required skilled timing and reflexes. "Mr. X" has captured Sylvia, a pickpocket... a pickpocket!? Yes, a pickpocket. Thomas, a kung-fu master who owns a restaurant, must fight through the five floors of the Devil’s Temple to reach her. In the classic fashion of alternate turns, one or two players control Thomas as he moves, jumps, ducks, punches, kicks, and jump-kicks through waves of Grippers, pixelated weapon-tossing maniacs, falling objects, and a plethora of challenging, or annoying—depending on your point of view—hazards before facing a floor boss. A thrown knife can even be kicked out of the air and sent back toward its owner. The game’s names and rescue premise loosely echo Jackie Chan’s Wheels on Meals, while the five-floor pagoda and succession of martial-arts bosses draw heavily from Bruce Lee’s Game of Death, "WATAH!"
The ambitious creator behind the game is none other than Takashi Nishiyama, who, interestingly enough, had previously worked on Irem’s Moon Patrol—a fantastic but completely different type of game. After leaving Irem for Capcom, Nishiyama directed the original Street Fighter, carrying ideas from Spartan X into a new kind of fighting game. The connection is especially clear in the boss battles, where Kung-Fu Master temporarily becomes a tense one-on-one contest with health bars for both fighters. Even the regular combat is more thoughtful than its frantic pace suggests: punches deal more damage and earn more points, while kicks reach farther. That balance forces players to choose between power and distance, helping give the game a surprisingly deep rhythm beneath its straightforward arcade design. It's noteworthy that, as with Street Fighter, no other Kung-fu style combat game was this refined and easy to control.
Nintendo brought the game home in 1985, first releasing it for the Famicom in Japan as Spartan X and then publishing it in North America for the NES as simply Kung Fu. This was not a completely different interpretation; it preserved the five-floor climb, the major bosses, the punch-and-kick combat, the jumping and ducking, and the alternating two-player mode. Naturally, the NES hardware delivered smaller graphics, fewer on-screen enemies, and a more compact presentation than the arcade cabinet, but the essential challenge remained intact. The controls were also perfectly suited to the NES pad, with one button for punches and another for kicks. This version was directed by Shigeru Miyamoto and developed by Team Nintendo. Interestingly enough, I never had the privilege of seeing this game in the arcade—not because I was too young, but rather because it just wasn't in the lineup of arcades I frequented. However, Kung Fu on NES was actually one of my favorite games, along with Super Mario Bros. and Zelda. It sold 3.5 million copies worldwide and became one of the system’s most memorable early actions games.
The NES version played an important role in Nintendo history. Miyamoto later explained that the technical knowledge gained from working on Excitebike and Kung Fu helped lay the groundwork for Super Mario Bros. "How?" you might ask. The answer is really quite simple: Nintendo had gained valuable experience moving a character through a horizontally scrolling world filled with enemies, obstacles, jumps, and precise timing. The official Famicom follow-up, Spartan X 2, arrived in Japan in 1991, while Irem’s planned arcade sequel, Beyond Kung-Fu, remained a location-tested curiosity until a prototype surfaced decades later. Reports have linked that project to Super Kung-Fu Master, Spartan 2, and ideas eventually reshaped into Vigilante; stories of gray-market kits reaching North American amusement parks remain unconfirmed, but they give Kung-Fu Master an appropriately mysterious final chapter.
Check out this awesome YouTube video on "The History of Kung-Fu Master"!
Learn about the original arcade cabinet on KLOV!
Kung-Fu Master - Videogame by Data East | Museum of the Game
I truly hope our readers enjoyed this article! Thanks for stopping by :)
—Jayde S.
Tags: 1980's, Arcade Games, Retro Gaming
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★ Reviews

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D
Polycade
Daniel.L.
Amazing Experience

The Sente has allowed me to relive wonderful arcade experiences of my younger days. The included games are major hits from decades ago, but are still a blast to play till this day. All of the games play perfectly on the Sente and are mapped to the same buttons that the original arcade units used, so you can just load up Street Fighter Championship Edition and start brawling and having fun as intended. The included games are well curated, and purposefully selected for enjoyment. The major appeal of the arcade games is that they are easy to pick up, yet challenging, and really fun to play; you can get in a quick session if desired, or play many the games simultaneously with a friend. The Sente allows you to really experience the games as they were designed and intended- in arcade fashion, which is way more authentic and fun than on a console. I chose to purchase a stand for my Sente, which I really like, as it gives the whole unit an appealing, full-sized arcade look, and allows me to easily transport and place the unit anywhere in my home. I am very happy with my Sente, and it is a delight to play!

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Polycade
Amanda Baker
Great Products!!

My using really wanted light guns for his birthday, I found these from polycade, they are well built, have a good feel in your hands and are just loads of fun! The colors are beautiful and the action is crisp and responsive! They are great!!

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Polycade
Dave D.
Not just for ol guys like me!

Purchased mine for the classics for nostalgia and never expected my five year old to love it more than I do! Best thing ever!

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Polycade
i.m.seay
Best Customer Service… Period.

I am so happy with my Polycade. But even more mind blowing was the customer service I received, specifically from Tyler. I know a lot of questions can be answered by reviewing the FAQ’s on the website, but I had detailed questions and always prefer speaking to someone. Tyler was patient, thorough, and extremely knowledgeable of the product and tech specifications. He offered solutions and options I didn’t even know about, and walked me through the process with ease. Again, I cannot overstate how patient and awesome he was to work with on this. You hear that Polycade staff!?! Tyler deserves an award or a raise or BOTH if this is how he deals with all customers that call in… which I imagine he does. That’s it!… I just wanted to take a moment to write a review to sing the praises of the best customer service I think I have ever received. Thank you Tyler! You’re single handedly the reason I pulled the trigger on buying a Sente after much deliberation. I will be recommending this system, from a solid company… to everyone I know!!!

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Polycade
Noumes
The ultimate arcade experience

The Polycade Sente is exceptional! Endless fun playing retro classics and modern titles on the same machine. Truly exceeded my expectations. Initial set up is painless and Polycade's support team is super responsive for any questions.

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